Since action sequences can be tight, there were a few times where I would try to run past enemies by squeezing through a seemingly big enough space between a wall and a monster, but the game just wouldn’t let me, which ended up feeling a little awkward. Sometimes, even 10 hours in, you have no idea how to handle fighting three, four, or even five different enemies at once, which makes combat always feel exhilarating. If you aren’t careful you can easily get backed into a corner while trying to fend off three different monsters at the same time, that is where I feel the game is the scariest. No one can hear you screamĪction can be very intense and sometimes you’re being attacked from multiple directions, which isn’t helped by the fact that the rooms usually aren’t large. On that same note, some of the ways you can kill enemies are dramatical overkill. There’s a ton of blood, and some of the ways that Isaac can die are absolutely brutal. You can smash anybody – human or non-human – into multiple pieces. That’s another thing, this game is absurdly gory. One of my favorite weapons to use was the Ripper, which is essentially a chainsaw gun – it felt so good to just mow down enemies with that thing from close range, and then shoot it at an enemy at long range to take out one of their limbs. Using these abilities in conjunction with gunplay allows you to get creative with how you want to kill, and I had a ton of fun creating my own “combos” in my head. Isaac also has abilities that he can use alongside his guns such as a Stasis ability that slows down objects, and a Kinesis ability that allows you to lift and throw objects. Each of these monsters must be killed in different ways, so you’ll always be switching between weapons – and since you can run out of ammo quite fast in even just one combat encounter, you will be forced to get comfortable with your entire arsenal. In addition to new weapons, you’ll also encounter a plethora of different types of necromorphs that you’ll have to fight. All of these weapons are completely unique and introduce new and satisfying ways to obliterate your monstrous adversaries. When it comes to combat, Isaac has a decently-sized loadout of weapons to choose from, which are gradually unlocked as you play through the main story. These brief moments rarely felt intrusive, though, as they were quite honestly one of the only moments of respite I had from fighting creepy alien monsters. There were also almost never any cutscenes – the most the game interfered with gameplay was through locking doors during specific dialogue sequences in which Isaac would speak to someone via video or audio call. The scares never let up, either, as the absence of loading screens kept the tension alive and kicking. The music was extremely creepy and you could hear all of the ship’s internal sounds that sometimes made me stop and make sure there wasn’t a monster crawling around. The sound design also played a major role in creating the uneasiness I felt walking through each room. The rooms and hallways can be very dark, with sometimes the only light source being the flashlight Isaac has when he aims his gun, and you never know when a monster will pop out from a wall to attack. Traversing through the Ishimura was one of the most nerve-wracking experiences I’ve had within any video game, and I loved it. The game doesn’t waste time bringing the action to you, as your crew is quickly attacked by alien-like necromorphs, splitting you up from the rest of your crew, and leaving you alone on the dark and eerie ship. As Isaac Clarke, one of the repair technicians on the mission, you make your way through the desolate corridors of the Ishimura trying to find out what went wrong on the ship. Now, almost 15 years later, the beloved series has been rebuilt from the ground up with a full-on remake of the original video game developed by Motive Studio – and with substantially updated visuals, more immersive gameplay, and a respectful retelling of the original story, this remake brings new things to the table for both long-time and new fans to enjoy, and establishes itself as the definitive way to experience the twisted and thrilling story.ĭead Space finds a crew of maintenance technicians dispatched on an emergency mission to the USG Ishimura, a high-class spaceship that has mysteriously lost all communication. Fans of the survival horror genre are likely familiar with the Dead Space franchise, originally released in 2008.
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